February 2012
7 posts
WordCrasher Blitz is go
bookofthedev:
WordCrasher Blitz hit the App Store yesterday. Here’s the trailer and details.
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Secret pet project reveal
bookofthedev:
Here’s the pet project I’ve been alluding to on Twitter for the last couple of weeks. WordCrasher Blitz - the ultimate version of WordCrasher, with the magical, mystical price of FREE, already submitted to the App Store and arriving in the next few days.
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HELP! Hard Drive Problems!
Problem: I have an HFS formatted drive for my audio data on OSX. I need to get that information onto an NTFS formatted drive, so I can access it from Windows 7.
Solution? I have HFS+ Explorer for Windows, but can’t quite work out if I can clone the HFS drive to an NTFS drive from within Windows.
Help?
EDIT: Ok, so the solution was to grab the program MacDrive and use it’s 5-day free...
Random or not?
I’m not sure if this is information most people taken for granted or not, but thought I’d post it anyway, hoping someone gets some use out of it!
Nowadays in audio tech, it’s very easy to randomise the pitch and volume on individual sounds or sets of samples. This is often used to avoid repetition in things like footsteps, or gunshots, things that the player might hear a LOT. It...
On the importance of being social....
Having just had this tweet directed at me by @surfyournut :
@joecavers @Audiodaan @Stomp224 Haha, you busy socialite you Joe.
I thought I’d do a cheeky little blog post on what I like about the social aspect of the games industry.
I’ve been asked a few times since getting a job “How do you get into game audio?” and there’s a bunch of stuff I list, which...
Scattered
So it’s been FAR too long since I last blogged. Things have been very busy! We are in full swing on LEGO Batman 2: DC Superheroes at Traveller’s Tales, which has been both great fun and informative. I’ve learned a whole lot since this has been my first project I’ve worked on in-game sound. I finished up last week by sweeping a microphone on a boom pole across a room...
GameAudioMix ||||||||: phew! →
gameaudiomix:
Apologies for the lack of updates of late, but, i’ve been busy finishing up post on Prototype2, and as we drift into the final few bug fixes, I am sure I’ll be gathering some cool stories and noteworthy links together.
There are a couple of interviews in the pipeline here on gameaudiomix, one…