A bitmap font solution for games
I may have mentioned it before, but I’m not using any kind of engine or über framework such as Cocos2D or Unity. It’s not that I have anything against these libraries (in fact they probably represent the best way into iOS game development today), but when I started out on iOS, such solutions either didn’t exist, or were too early to depend on for production code.
This means that there are often holes, or missing functionality in my engine which I have to fill. One glaring shortfall has been decent bitmap font support. The old system lacked a font generation tool and support for Unicode and kerning pairs. Over the last two days I’ve found and implemented a solid solution that I’d like to share with those also on the search for a font system.